StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry concerning the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI release War Wind. The unit types accessible https://andres2mlkh.affiliatblogger.com/82076526/the-smart-trick-of-starcraft-that-no-one-is-discussing