The whole lot of Bananza's terrain is produced from voxels, which Motokura explained was the main factor distinguishing it from Odyssey.[27] Takahashi described setting up ranges from voxels as much more practical than polygonal modeling, as builders could "freely Mix voxels and products to build terrain and afterwards test https://donkeykongbananza21964.digiblogbox.com/60914973/new-step-by-step-map-for-donkey-kong-bananza