One example is, 4X Civilization starts off all players on equivalent footing, as compact tribes in a largely ahistoric wilderness, Although some grand strategies seek to at least roughly signify the actual problems in their period of time, even when All those will not be pretty balanced towards all players. https://beaunjexq.boyblogguide.com/37276616/detailed-notes-on-and-extermination-in-4x-games